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1. fix sniper rifles - in Feedback/Requests [original thread]
Yes give back the 800+ metre kill range & improve the zoom.
- by Evane Sa'edi - at 2014.01.26 19:14:00
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2. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
The nerf of swarm launchers in 1.7 was DUMB when combined with the increases to tanks!! The whole purpose of man portable anti-vehicle equipment is to cause damage to lav, hav & DS and to either destroy or drive off vehicles. Current tanks ar...
- by Evane Sa'edi - at 2014.01.01 17:27:00
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3. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
bogeyman m wrote: Tanks are WAY too fast now. When they can outrun AV missiles (including the 1.x second lock time) something is broken. Additionally, Swarm Launchers are now useless. I am NOT a Proto level AVer. I run a meta-5 SwL with LDMs....
- by Evane Sa'edi - at 2013.12.11 23:01:00
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4. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
What is the logic behind CCP's weapon development policy?? Milatary policy would be for bigger, better and more efficient weapon systems NOT cutting range on sub-par anti-armour weapons so that they are less than useless. Unless there are plans to...
- by Evane Sa'edi - at 2013.11.02 19:46:00
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5. Charger Sniper Rifle *whining* - in Feedback/Requests [original thread]
+1
- by Evane Sa'edi - at 2013.05.23 21:10:00
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6. Everyone Sign This Petition - in Feedback/Requests [original thread]
No
- by Evane Sa'edi - at 2013.05.19 11:20:00
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7. (feedback) Changes to Charge Sniper Rifle - in Feedback/Requests [original thread]
I can understand the move from level 1 Standard to level 5 Proto - It was the highest hitting rifle available, even before damage mods. The two part charge indicator is also a good idea, But it is now a distraction where it is in the right hand l...
- by Evane Sa'edi - at 2013.05.08 20:10:00
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8. Sniper Distance - in Feedback/Requests [original thread]
Where has the range boost gone for sp investment in sniping? Before respec I could hit targets 800+metres away, kill most and damage any heavies. I enjoyed the anti sniper battles, but now the range has been cut to a stupid distance. Snipers exc...
- by Evane Sa'edi - at 2013.05.08 19:48:00
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9. Request - In-Game Central Clock - in Feedback/Requests [original thread]
Can you please include an in-game central clock in the head-up display in the troop room as an aid to group planning?
- by Evane Sa'edi - at 2013.04.07 23:34:00
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10. new heavy weapon idea - in Feedback/Requests [original thread]
Ideas for new heavy weapons Heavy Swarm Launcher - either a higher warhead count on launch or an increase in size of warhead - with the dumbfire launch option included for infantry suppression. Man-portable morter - area suppresion mines or over...
- by Evane Sa'edi - at 2013.02.02 21:47:00
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11. Heavy suits? - in Feedback/Requests [original thread]
Is there going to be a 12k AUR Heavy suit? All other battlesuits have a 12K blueprint, when does the Heavy arrive?
- by Evane Sa'edi - at 2013.01.09 23:43:00
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12. Fix snipers and the terrain - in Feedback/Requests [original thread]
Jason Pearson wrote: Quite tired of it tbh, you try and kill a Sniper and find you can't because he's behind a bit of terrain (or a building) that blocks him but lets him shoot through it. **** needs to be properly tested by your guys CCP. Just...
- by Evane Sa'edi - at 2012.12.03 22:39:00
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13. Request - range tables for weapons - in Feedback/Requests [original thread]
Target info is not universal as some weapons dont have a zoom function. But the info does not say if target is within effective range to kill?
- by Evane Sa'edi - at 2012.10.21 14:52:00
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14. MTAC, not a super mech - in Feedback/Requests [original thread]
Sounds like the MTAC should act like a Protomech from the Battletech Universe or Hardsuits from the Appleseed Anime. They range in size from 3 to 9 tonnes in mass, mounting multi heavy infantry weapons either on shoulder hard points or carried in ...
- by Evane Sa'edi - at 2012.10.13 23:11:00
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15. Request - range tables for weapons - in Feedback/Requests [original thread]
Yes. Thats one of the reasons I want the ranges of the weapons. I was at range that an AR should not reach.
- by Evane Sa'edi - at 2012.10.13 23:05:00
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16. request - improvement to heavy suit - in Feedback/Requests [original thread]
I found using a Logi suit to set up a firing position first is easier than waiting for support for my Heavy suit to stay around. Drop an uplink and two nanohives, find a good spot to shoot from and wait for counter-sniper fire to kill off my Logi ...
- by Evane Sa'edi - at 2012.10.13 23:01:00
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17. Request - range tables for weapons - in Feedback/Requests [original thread]
When are we going to get accurate range tables for the weapons that we use?? how far is short range, med range, long range & extreme range?? Which weapons are effective at which range??
- by Evane Sa'edi - at 2012.10.13 22:54:00
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18. request - improvement to heavy suit - in Feedback/Requests [original thread]
Does't help when they all run forward and get shot.
- by Evane Sa'edi - at 2012.10.12 18:51:00
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19. This will end the debate on Scout Suit Speed - in Feedback/Requests [original thread]
A scout should be quiet and if possible undetectable, right up to the point of thrusting a Nova Knife right through the targets back. Logi need more speed to revive the screeming injured on the field.
- by Evane Sa'edi - at 2012.10.12 18:49:00
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20. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
An auto warning system when a DS is targeted by AA weapons - BIG RED SIGNAL IN THE HUD - Lock established abandon ship
- by Evane Sa'edi - at 2012.10.12 18:44:00
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